"Separated" Joy
One is in the eyes of the audience and the player, and the
other is in the eyes of the exhibitors. For two people, ChinaJoy is split.
On the one hand,
ChinaJoy in the eyes of the players will never lack hotspots, a large number of
novelty products, handsome men and women, stage performances, and game demos;
but in the exhibitor lineup, some small and medium-sized teams have begun to
choose to wait and see, even fleeing ChinaJoy.
Always
chasing hotspot hardware
ChinaJoy's full name is "International Digital
Interactive Entertainment Exhibition", hardware manufacturers here are
justified, even if you have little relationship with the game. Hardware
manufacturers, whether they are giants or entrepreneurial teams, have been
happy to come here to paint a sense of existence. After all, crowded people
mean natural exposure.
Two or three years ago, ChinaJoy ridiculed ChinaJoy as
“ChinaVR”, because in the hottest years of VR concept, the entire ChinaJoy
venue, whether it was To B or C, was filled with VR game booths. Dialing the
queue and experiencing the scene, the scene is quite magical.
But the hot spots have come and gone, and the weather has
become faster than the weather in Shanghai.
This year, VR has also been exhibited by manufacturers and
games, but it has already become a supporting role. The booth area of HTC Vive
is also a small circle. Today's hot spots are 5G and cloud games.
Mobile games occupy a dominant position in the Chinese game
market today. As a carrier of mobile games, the upstream and downstream
manufacturers of the mobile phone industry are naturally the main force here.
Qualcomm Xiaolong has packaged the entire E4 pavilion. Exhibitors of OPPO,
Vivo, Xiaomi, ROG, Nubia and other Qualcomm camps have set up booths on the
spot. Qualcomm also cooperated with ZTE and Telecom to realize the entire
pavilion. 5G network coverage.
Of course, since it is Qualcomm's exhibition, Huawei is
naturally not here. In fact, in the To C exhibition hall, Huawei does not have
a booth. Only in the To B exhibition hall, there are some cloud technologies
such as cloud games and cloud computers. Based on Huawei cloud technology, in
addition to mobile cloud games, PC-side cloud games are also provided.
business. Different from Qualcomm, Huawei's technology is more to provide a
platform, and some game developers can also be seen at the scene to discuss the
application of cloud technology in PC games with Huawei.
Connect the mobile phone to the TV through the docking
station, then connect the mobile phone to the mobile phone via Bluetooth. After
synchronizing the cloud server, the mobile phone can simulate the host. Games
such as FIFA, "Naruto Ultimate Storm", which can only be run on PCs
and mainframes, can now be streamed to display devices via mobile phones.
The staff of Qualcomm live demonstration said that
Qualcomm's cloud game solution, at 5G network and 1080 P resolution, can
achieve tens of milliseconds of delay, almost no difference with local games.
Cloud game technology has given mobile phone manufacturers a
"counterattack" host and won the hope of core users. No one wants to
miss it.
However, mobile phone manufacturers participating in the
the exhibition, "hearts" are not all in the game, the content of the
the exhibition is not necessarily related to the game. The first exhibition of
Xiaomi moved the entire "grocery shop" to ChinaJoy site, OPPO It is
the biggest area left to the display of Reno's ten-fold zoom technology, which
is the same as what mobile phone manufacturers did at the press conference.
But ChinaJoy is not a trade show for mobile phone
manufacturers. Sony Playstation will always offer purchase discounts at
ChinaJoy and the game will be available on-site. But mobile phone
manufacturers don't sell goods here. The things you can take away from here are
either gifts or prizes. For manufacturers, ChinaJoy is more of an exposure platform
as a display of the brand image.
After all, the game is the most serious scene of the mobile
phone. Grasping the game users have stabilized the basic audience for each
performance update. The 5G is the hotspot of the whole society. The most popular
ChinaJoy has become ChinaCloud.
The player
is very hot, the manufacturer is very cold
Hall N is a pavilion for players, general audiences and game
makers. It is also the place where ChinaJoy is almost like a game show. At the
same time, it is also the area with the most traffic and the longest queue.
Nintendo participated in ChinaJoy for the first time. It is one of the hottest
booths in Hall N. Microsoft, Sony and Nintendo are also gathering for the first
time in ChinaJoy, Sony and Nintendo's demo area. The queues are all starting in
2 hours.
But third-party vendors of console games are still a bit
shabby. Compared with the third-party vendors that have status, only Ubisoft
still insists on coming to ChinaJoy every year (because it also has a certain
magnitude on the PC side), and the on-site Yubi CEO announced that it will
launch the "Assassin's Creed" in the future. The whole audience is
boiling.
This is another trick for ChinaJoy as a game show. The host
platform is the most concentrated platform for 3A masterpieces, and China's
mainframe market is not prosperous. There are a large number of third-party
vendors and ChinaJoy, which is the starting game for eight games. There are
still gaps between well-known exhibitions such as E3 and Cologne Game Show.
Another core issue at Hall N is e-sports. Shanghai is
gradually emphasizing its position as “e-sports capital”. Netease Ding Lei also
announced that it will invest 5 billion yuan to establish an e-sports
an industrial park in Shanghai. In the Shanghai subway, TI’s billboards have
already been established. In the pavilion, you can also clearly feel the
enthusiasm of the players for e-sports. Whether it is the on-site water friends
competition or the appearance of well-known players and anchors, they can make
a sizzle on the scene.
But in contrast to the player's enthusiasm, it is the
reduction in the number of exhibitors. According to the "Securities Daily"
the report, about 30% of game makers are absent this year, and there are many
well-known companies such as Sanqi Entertainment. The stacking game behind
"Love and Producer" "Sparkling Warm" did not continue this
year after the exhibition last year. The stack of paper said that for the first
time last year, many players queued to buy the surrounding, but the investment
was great. Very tired, or wait until "many hands more" to
participate.
For ChinaJoy's investment and return, a giant game staff
said to the tiger: "(Participation) CJ should not have much return, mainly
publicity. The cost is quite high, the booth fee is one or two million, and
there is decoration, Showgirl, materials and the like. Many players who come to
ChinaJoy is not very core, they are all running around."
For the absence of many manufacturers this year, he believes
that the overall environment of the game industry is really bad, and many small
factories can't afford it. But every year, big manufacturers will still come to
reveal their faces, which is a "face."
Going out to
sea: the game of the lucky
Compared with the crowded C Hall, it is finally possible to
get a relatively comfortable strolling experience in Hall B. The main reason
for this is, of course, the reduction of people flows.
In this year's Hall B, the game is the core issue. Before
and after Chinajoy, there are also a large number of game-themed forums,
summits, exhibitions, overseas payment support, translation teams, overseas
social media advertisements, etc. It is not uncommon, but domestic Channels,
buying teams (especially small teams) appear less and less in Hall B.
At the entrance of ChinaJoy, Snapchat set up a billboard.
The App has not yet entered the country. However, under the craze of mobile
games, Snapchat, as a well-known social media in the United States, also
participated in ChinaJoy for the first time. Hand travel to the sea to provide
services for buying advertising.
Chinese game makers are accelerating the pace of going to The sea and China are also becoming an important game exporter. This is a good
understanding, the Chinese market is saturated, the overseas market is the next
gold nugget and the overseas channels are relatively less complicated than the
domestic gameplay.
Gamma data "game industry semi-annual report"
shows that in the first half of this year, the actual sales revenue of China's
independent research and development online games in the overseas market were
5.73 billion US dollars, an increase of 23.8% compared with the same period
last year; App Annie's report shows that Chinese manufacturers' spending on
the offshore business has increased by 60%. In mature markets such as the United
States, users have more ability and willingness to pay, while in emerging
markets such as Southeast Asia, the growth rate of game audiences is
significant.
However, going out to sea is also a lucky game. In the case
that the version number is tightened and some small teams are unsustainable,
going out to sea is a luxury item that the team with “remaining grain” is
eligible to consider. According to the "Competitive Report on Listed Game
Enterprises in 2019" released by Gamma Data, 8 of the listed companies
have goodwill accounted for over 60% of the net assets, and the business
reputation has a high risk of thunder, with 13 operating cash flow ratios.
Negative, nine companies have repeatedly been warned by regulations and the
the environment is still unclear.
To B or C?
For some large and medium-sized teams and companies,
ChinaJoy is more and more like a “routine business”. Every year, it will be
crowded with audiences and players. The long guns and short guns are aimed at
the closer, and the queues are scanned and the surrounding is a routine
operation of ChinaJoy. But vendors have begun to consider its return on
investment ratio.
Hanwei Hengxin, the organizer of ChinaJoy, has been
wholly-owned by Shunwang Technology. This year is also the first ChinaJoy after
the merger. The entertainment business observation reported that the industry's
complaints about ChinaJoy this year focused on price hikes. For the good
performance report, listed companies require Hanwei Hengxin to implement a more
stringent price increase investment strategy.
Many exhibitors canceled media invitations with organic
wine. A public relations company employee said that this year's media
activities are indeed significantly less. On the one hand is the rising
exhibition costs, while on the other side is the depressed market environment.
This will make some exhibitors deterred.
If you pay attention to the development of ChinaJoy in
recent years, you will find that the most bizarre and most fragmented
the phenomenon is that there are more and more exhibitors who have a little bit of
play (even less), but the more exhibitors and activities in the game industry
itself. The less you come.
As the biggest game in China, pan-entertainment, IP
exhibition (you can't sum up with one word), the players in the pavilion are so
crowded that it still has a certain attraction in China, no matter what it is
more like... For ChinaJoy, the question to be considered in the future is how
to effectively translate such traffic into industry influence.
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