"Map Workshop" for you, you come to teach Blizzard to play games
Many players have always loved and hated Blizzard. On the
On one hand, Blizzard's game quality is excellent so that players are lingering.
On the other hand, the control of the game also makes Blizzard bear the
"bad name" of "teaching players to play games."
This situation is improving, and as the player base soars,
more and more non-core players can benefit from Blizzard's many adjustments. Blizzard
also took the initiative to introduce some new features for the core players,
so that they can participate in the game in their favorite way -
The "Map Workshop", which started online testing
in April this year, allows players to fully customize the gameplay without
leaving the "watching pioneer" game elements. For example, some
netizens played "Warcraft in Watching Pioneer". The copy
"self-going chess" and "eat chicken". There is also a
paragraph called laughter: Now you can even play "Watching Pioneer"
in "Watching Pioneer"! In this model, the core player finally has the
opportunity to achieve the long-cherished wish: "Teach Blizzard to play
the game."
Recently, Tiger Sniffs interviewed Dan Reed and Keith Miron,
two founders of the Map Workshop, who said that the “Map Workshop” has been
accepted and loved by players, and behind this, Blizzard and the players
Support, all contributed.
Playing games, what is it playing?
Our first consideration is to let players have fun. Players
who want to experience content created by game developers can play fast games
and competitive game modes, while those who want to experiment and try new
games can choose map workshops. - Dan Reed
The average person's perception of the game will stop at
opening a program or app, then click "Start Game", and then complete
the set game goals.
However, some of the core players who have been through the
battlefield has long been tired of the routines designed by game developers.
They are looking forward to adding their ideas to the game, so the "map
editor" came into being. Players can make their mods, ie game scripts. To
define your gameplay.
If the average player is playing the gameplay made by the
game designer, many core players are playing the game itself.
Game developers have long discovered the need for players.
In the early years, ID Software's founder, John Carmack, personally developed a
map editor for Doom and Quake to encourage players to modify their games.
Later, the "Half-Life" series developed from the Quake engine also
opened the map editor, and the "Counter-Strike" Mod, which was later
famous in the world, was born. After that, the map editor is part of the game.
For example, Blizzard, in the "World of Warcraft
3" with the WE editor (WorldEditor), because of its powerful features, is
still a good partner for many game developers to develop and learn.
But the map editor also causes some problems: because it
still requires a considerable amount of programming learning, the development
difficulty is still relatively high. Moreover, because of the ability to use
graphics and various elements that are not part of the game itself, it is
forced by the player's level of programming, and some of the mods have a
vicious bug, which seriously affects the player's gaming experience. And, from
a business perspective, the commercialization of some mods will also affect the
interests of the game makers themselves.
The "Map Workshop" of "Watching Pioneer"
is not a "map editor", but is more similar to the "level
editor". Players can create their own rules based on the elements of the
game itself. Compared to most "map editors", the map workshop is
simpler (but still requires a certain programming foundation), and will not
impact the entire "watching pioneer" game experience.
The "level editor" is not so much a tool as it is
gameplay. Based on this gameplay, it is even possible to play the game alone.
For example, Nintendo's "Mario Manufacturing" series. The fun is also
very easy to understand: the rules of the game you create are shared with
friends, or open on the Internet, you can instantly create a countless play
scenes and connections between people, which is equivalent to the work of the
game production to the netizens, with Double the fun.
It can be said that the map workshop is on the line, so that
"Watching Pioneer" has another game mode, enriching the gameplay,
which is backed by the unremitting efforts of the two programmers.
Blizzard's attack
Usually, the company will give us a chance to try to develop
prototypes of some functions every year, such as map workshops, so we will make
full use of this opportunity! During this hackathon, everyone on the game team
can make whatever they want. If the team leader likes what we do, sometimes it
might be added to Watchman. - Keith Miron
Since 2016, Dan Reed and Keith Miron have been discussing
the idea of making a “map workshop”, but the heavy development work at the time
kept them from falling into the idea.
Previously, Dan Reed was a senior game mechanic at Blizzard.
Most of his work time was spent on developing a scripting system called
Statescript, which is simply a Blizzard's own, for non-programmers (such as
level design). Visual) game editor. It sounds like this, he later developed a
map workshop for players is also a matter of course.
Keith Miron is Blizzard's senior game logic engineer. He has
developed the Play of the Game patent, which is the “best of the best”
the mechanism in each game. It will playback the system decision after the end of a
game. The most exciting shots, and whether you are the other side or the other
side will see this playback together - this seemingly simple function, there is
complex logic behind it.
With the concerted efforts of these two experienced
developers, the development of the map workshop was “surprisingly smooth”. But
the only obstacle is still time. It was not until 2019 three years later that
they realized all the functions and brought the "Map Workshop" online.
After the launch, the player ushered in a warm response:
"PVE is stationed in hope."
"You can eat chicken in your ass."
"Hurry up and make a 2fort."
You can find similar words in every player community. Some
players who originally left the "Watching Pioneer" also said they are
ready to come back and try this new model.
Keith Miron revealed that the entire map workshop is now
thriving. There are currently 290,000 unique game codes in the map workshop.
More than 152,000 creators have built games in the subway workshop. There are
also, 4.64 million players who have already played map workshops.
Much of this achievement is due to the two people's efforts
to balance the “map workshop”. For a limited time, they want to ensure that
both novice and old players can have fun:
"We also know that no matter what new system is
introduced, we must let the novices get started, so we decided to use the
drop-down menu. Players can experiment with their functions. We also want to
ensure that experienced players can Fully implement their ideas, so we also
provide support for loops and nested values."
And after the feature goes online, they also have a lot of
new plans to implement. For example, they recently added a new feature that
allows players to export map workshop scripts to text format so that players
who prefer text can edit scripts differently. For example, add more script
examples to the map workshop to show off the new features on the line.
We tried to put out the homemade gameplay in their favorite
map workshops from the two developers. But the two may be "not very biased
towards the script developer," and said "I like it very much. We also
like to see it." What the players made! They created gameplay that we
didn't think of before."
But obviously, the map workshop is just an endpoint from
scratch and as a resident function of the game, it will continue to operate.
After all, there will be some more popular games. Will Blizzard build a market
and even charge for the player's self-built game rules like Bethesda's mod? And
will the popular self-built rules be included in the ladder and even OWL
("Watching Pioneer" League)?
This may be something the player cares more about.
Watching the Watching Pioneer
The goal of the map workshop has two aspects. One is to let
content creators make the content they like and learn about the game's
development process. The second is to let the players of "Watching
Pioneer" has a new way to experience this ever-changing game. - Keith
Miron
Although most of the time, game companies are happy to see
players making their games for the second time. But sometimes the disorder
caused by the second creation, as well as the loss of commercial interests,
will make them very angry.
In June 2017, the parent company of the GTA series,
Take-Two, wrote a paper lawyer's letter, suing the famous GTA Mod tool OpenIV,
and considering that many online mode cheating mods were developed using OpenIV.
In layman's terms, OpenIV is suspected of being used to develop plugins.
This event finally reflects two phenomena:
First of all, the improper use of mod does damage the game
itself, as well as the player's interests, especially for online games.
Second, even if there is a risk, the player is still very
fond of a customizable game mode because it offers a lot of different gaming
experiences. After the OpenIV incident, a large number of players gave a bad
review to the GTA series on Steam to express their dissatisfaction. Eventually
ended with the settlement of Take-Two and OpenIV developers.
It can be said that how to provide players with a variety of
game experiences within the controllable risk range is the proposition of each
game and manufacturer. Well done, the game's playability and longevity are
doubled; if you don't do well, the game is quickly overwhelmed by the loss of
balance. Players can customize the game mode, mod or map workshop, which
becomes an important weight in this balancing process.
In the interview, Dan and Keith have an inclusive
expectation for the player's gaming experience in Watchman: "Some players
really prefer to play map workshops compared to other game modes, which is
great. The outstanding thing about Watching Pioneer is that players can choose
what they want to play, and they don't conflict with each other. Players can
play competitive games for a while, then play for a while, and then play the
map workshop for a night. Players can also concentrate on playing competitive
games. There is nothing right or wrong, we want players to enjoy the game in
their own way."
In the future, they also hope that the map workshop has more
room for expansion, such as the combination with OWL (Watching Pioneer League):
"In fact, when watching the All-Star event of the Pioneer League, we
discussed recommending some map workshops. Game mode. Maybe if the map workshop
has content that requires team competition in the current game mode, we will
also, consider recommending."
But many of the current ideas still only remain in the
imagination. After all, the development of the entire map workshop was mainly
done by Dan and Keith, and several engineers and artists provided assistance.
For many of the questions, we asked, such as "Is there a ‘map market?”.
Fortunately, the free box has been opened, and since then
the map workshop is no longer only the two of them fighting, many players will
learn how to use the map workshop on YouTube or B station, and then make them
own game level. They and they are giving more joy and meaning to the
"watching" process of "Watching Pioneer."
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